

Client
CS Girlies Hackaton
Categories
AI
Game design
AstroCats
AstroCats - Tasks from the Citadel
This project was developped for the 48h CS Girlies Hacaton hackathon in a team with Camila Zúñiga.
The project is a 2D narrative coding game where players use Python programming to help a team of rebel cats restore balance to their world. Blending science fiction, humor, and problem-solving, the game turns coding into an engaging adventure.
Built in Java, the prototype combines AI-generated visuals with human design refinement through Adobe tools. Despite the 48-hour time limit, the team succeeded in delivering a playable prototype, overcoming challenges in time management, visual creation, and gameplay mechanics.




Client
CS Girlies Hackaton
Categories
AI
Game design
AstroCats
AstroCats - Tasks from the Citadel
This project was developped for the 48h CS Girlies Hacaton hackathon in a team with Camila Zúñiga.
The project is a 2D narrative coding game where players use Python programming to help a team of rebel cats restore balance to their world. Blending science fiction, humor, and problem-solving, the game turns coding into an engaging adventure.
Built in Java, the prototype combines AI-generated visuals with human design refinement through Adobe tools. Despite the 48-hour time limit, the team succeeded in delivering a playable prototype, overcoming challenges in time management, visual creation, and gameplay mechanics.




Client
CS Girlies Hackaton
Categories
AI
Game design
AstroCats
AstroCats - Tasks from the Citadel
This project was developped for the 48h CS Girlies Hacaton hackathon in a team with Camila Zúñiga.
The project is a 2D narrative coding game where players use Python programming to help a team of rebel cats restore balance to their world. Blending science fiction, humor, and problem-solving, the game turns coding into an engaging adventure.
Built in Java, the prototype combines AI-generated visuals with human design refinement through Adobe tools. Despite the 48-hour time limit, the team succeeded in delivering a playable prototype, overcoming challenges in time management, visual creation, and gameplay mechanics.



