Client

CS Girlies Hackaton

Categories

AI

Game design

AstroCats

AstroCats - Tasks from the Citadel

This project was developped for the 48h CS Girlies Hacaton hackathon in a team with Camila Zúñiga.

The project is a 2D narrative coding game where players use Python programming to help a team of rebel cats restore balance to their world. Blending science fiction, humor, and problem-solving, the game turns coding into an engaging adventure.

Built in Java, the prototype combines AI-generated visuals with human design refinement through Adobe tools. Despite the 48-hour time limit, the team succeeded in delivering a playable prototype, overcoming challenges in time management, visual creation, and gameplay mechanics.

AstroCats
AstroCats

Client

CS Girlies Hackaton

Categories

AI

Game design

AstroCats

AstroCats - Tasks from the Citadel

This project was developped for the 48h CS Girlies Hacaton hackathon in a team with Camila Zúñiga.

The project is a 2D narrative coding game where players use Python programming to help a team of rebel cats restore balance to their world. Blending science fiction, humor, and problem-solving, the game turns coding into an engaging adventure.

Built in Java, the prototype combines AI-generated visuals with human design refinement through Adobe tools. Despite the 48-hour time limit, the team succeeded in delivering a playable prototype, overcoming challenges in time management, visual creation, and gameplay mechanics.

AstroCats
AstroCats

Client

CS Girlies Hackaton

Categories

AI

Game design

AstroCats

AstroCats - Tasks from the Citadel

This project was developped for the 48h CS Girlies Hacaton hackathon in a team with Camila Zúñiga.

The project is a 2D narrative coding game where players use Python programming to help a team of rebel cats restore balance to their world. Blending science fiction, humor, and problem-solving, the game turns coding into an engaging adventure.

Built in Java, the prototype combines AI-generated visuals with human design refinement through Adobe tools. Despite the 48-hour time limit, the team succeeded in delivering a playable prototype, overcoming challenges in time management, visual creation, and gameplay mechanics.

AstroCats
AstroCats

Have an idea in mind ? Contact me, and I’ll take care of the rest

© 2025 All right reserved. Made by Yadd.

Have an idea in mind ? Contact me, and I’ll take care of the rest

© 2025 All right reserved. Made by Yadd.

Have an idea in mind ? Contact me, and I’ll take care of the rest

© 2025 All right reserved. Made by Yadd.